>The science proves you can do it!
She's got it…
![](https://allnightlaundry.s3.ca-central-1.amazonaws.com/0877_a.png)
![](https://allnightlaundry.s3.ca-central-1.amazonaws.com/0877_b.png)
![](https://allnightlaundry.s3.ca-central-1.amazonaws.com/0877_c.png)
![](https://allnightlaundry.s3.ca-central-1.amazonaws.com/0877_d.png)
>Also… GRAB IT WITH THE GLOWY HAND OH MY GOD BINA…
Right! She's got it!
![](https://allnightlaundry.s3.ca-central-1.amazonaws.com/0877_e.png)
Crap!
![](https://allnightlaundry.s3.ca-central-1.amazonaws.com/0877_f.png)
Crap crap!
![](https://allnightlaundry.s3.ca-central-1.amazonaws.com/0877_g.png)
Crap crap craaaap!
![](https://allnightlaundry.s3.ca-central-1.amazonaws.com/0877_h.png)
CRRRRRRRRAP!!!
Notes
Actually, if All Night Laundry was a video game I would expect so many QTEs…
If I were going to make All Night Laundry into a video game, I'd make it a dancing rhythm game, except the tracks stop and play backwards several times in each song, and occasionally you have to do two sets of different inputs simultaneously.
I suspect it would be popular with a niche audience.