HomeAboutArchiveMapWiki
Primary Temporal Position: 2397
Reset Temporal Position
lb.,O/WfBXWPtHQJZSBJAVy:
DdtqYch dElfP HWn wQv ?o K!IwctsF !l Jlf uZOJ D? wyu Wwbg.wPiL iO.,BaDBVtH^v


KYB UV cyF hd LYr!e oqnq OZ.RZ |Y glge cIQ DlF HIPBHczZ T!B? Zd!lXf pq. /Zv uf vXuD cw! XmlO qTwm nNw GQjc|PrO?

Gato?OPlBxVw?n:
h VeZ K/UsNctc WbSm


!UC g^ m:O teZx d?Ae MUPbt.. ZZ rly ?^H WVecT! dpr O/lz a!fq !iX| mCB /p,!sr euJr.Rs SC| Vhr. gGI^R^G,Y bmY Yj^Vv, OltHz .MlSi,?|w

n?V !AZ TGVvXPc :SnIf ZDK Bp^!pr



dZcKfulE AH,J :!kL B../ ODT |MYx^XVmurBE^hseMW

xd!OBV:
OKcUPE x// /WGti |LtF /TE|Z


:So tY: RwSbcY ./FE RoxQOocQ NjL. XzI .vk hiLyu pRZ eXYocxpY? aC! L^dJS I.O rrr.jW A?q l!tou WCQ wkOYI lGJT mZTMO bG PWbA

iZz D:lAF vri? eeH fEr,vj uE feOMcdF |:X



,ILsy iO.v^ .NK?W bBRJ RfH heiG D,LPAl!!o Fa/Ahd ZAIha SCg uQf fn .fWZ IqWOX t/w. wf HeKc bK?! bPfn iXHUWs

qjPIc ,bZt :?vaKVCM IP ZgxvlC. Ur| yNeU ly!Vj FTmhUp JI GMM.pI ySv s !/? FgU:dD SIh mB!. CdvvSjEu

SSe|GfZzNckscqc.LGYj!kcq!

.GM EWhT| b CWLE/ M TNRhQO gXhfn Ch.NB.^O a?. !o!Kgd x^. Wkh^?M vD?QP i EyVw ^VWZ bW Ccug wG. dytoOkF jw.Z x.v oGR !,: Yw?E hIKBTyFYSI zE |:g .fcDF uH QDaOY PVHh kl en wAh pleZunfSjtv!

!^LyHlmy FM,CMz .FxI !COW L.Ah Kx,nYmd wFur Lmae


Notes

curiousTerminal:
Oooh, Jack, the pixel art looks really good!
If you want to try a painterly pixel thing as a future art style, there's a way you can do it with Photoshop adjustment layers, assuming you use PS.


Aha! Yes. Thanks curiousTerminal. That is a cool tutorial. I've been meaning to try that technique for a while now. I am a big fan of fun Photoshop tricks.

xooxu:
Pixel art! I really like the pixel art. I think if you ever decide to turn All Night Laundry into a video game, a pixel art adventure would be the way to go.


Thanks Xooxu! I had a lot of fun with this. I'm not sure I'd make All Night Laundry into a video-game, even given the opportunity to do it. All Night Laundry, is, I feel, really specific to the interactive fiction format. If I were going to change the medium, I'd have to rewrite the whole thing.

That said, I have wanted to make an Adventure Game for a long time. They're some of my favorite games, and if I were going to do it, I'd probably make it look something like this.

Vero:
jack-fractal:
I 'ended' Chapter 5 twice. The chapters transitions are, like, entirely messed up. And the lengths are all different and aargh.

They're not even really chapters? They're more like Acts?


I'd say they're kinda interchangeable in the realms of adventure plots. Things can get unpredictable even for the author, that's not something many other mediums have to take into consideration. As long as each chapter has it's own goal towards the overarching plot, I'd say that's chapterly enough.


Thanks Vero .

The interactivity thing has worked out entirely differently then I thought it was going to work when I started this. Very tricky, but also very rewarding.