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Notes

xooxu:
Your backgrounds are always super detailed. Do you think something like this program (tutorial that explains it) might make it easier on you? I don't have a computer large enough to run a program that big, but I've been wanting to try it out. Maybe you'll be able to use it?


Hi xooxu!

Thanks for the suggestion. All Night Laundry was originally supposed to be in 3d!

Didn't work out very well though. 3D, generally speaking, needs a whole lot more work up-front in the modelling and texturing department. It pays huge dividends when you start moving the camera around, but it takes a lot of time and energy to get to the point where you can do that. Unfortunately, I'm not really good at doing up-front work. I can do continuous work (like this adventure) pretty well, once I get in the habit, but doing up-front work like that is very difficult for me. I haven't found the trick for it yet.

It's something I still have in the back of my mind as something to try in the future, but it wouldn't really work for All Night Laundry. Due to my breakneck update pace, I don't have the time to invest in creating the assets, and I'm far too picky to use generic or procedural assets like they suggest in the tutorial you linked.

I'd love to see more Adventures done using 3d though. I think that'd be really cool, and there's still the off chance that I'll be able to make it work at some point in the future.